The score keeper for game night.

Pay once. No ads. No account. Just play.

Coming soon to the App Store
iPhone iPad Lock Screen

Two players

Lay the phone flat. The screen splits face to face.

The screen divides in half and the top half flips upside down, so each player reads their own score the right way up. Tap your half to score, swipe down to take a point back.

The split is a fixed 50–50 — a fair playing field however far ahead you are — and the divider between you carries the target: first to 10.

Three to eight

Everyone gets a card. The color is the name.

Add up to eight players. Typing a name is optional — the color is the identity, and there is not an avatar in sight. Three players stack as full-width rows; four to eight tile in pairs.

Whatever the layout, the whole card is still the button. You cannot miss.

Pink Blue Teal Coral Purple Amber Red Brown

Card games

Score in rounds. Tulos does the totals.

Switch scoring from a running total to rounds and you get a real score pad: rounds down the side, players across the top, totals along the bottom. The hand in progress stays highlighted, and Tulos adds it all up for you.

A DEALER marker sits beside whoever deals, and passes one seat along with the hand at the end of every round. Win conditions settle between rounds, the way card games actually work.

Play to any target you like — and decide whether the highest total wins, or the lowest, for Hearts and golf.

Someone wins

Hit the target and the table erupts.

Reach the target and the winner's colour takes the whole table — their score huge in the middle of it, confetti falling in everyone else's colours. Ties share the win.

With the phone flat between two players the announcement prints twice, one copy rotated, so nobody reads the result upside down. Share the final scoreboard as an image, keep playing, or start over.

Tulos remembers your last five groups — setup opens on them as rows of colored dots, so next Friday it is one tap to rematch the same table.

On the lock screen

The score, without unlocking.

A running game stays on the lock screen as a live scoreboard, sorted by who is ahead. Glance down between hands and the numbers are there.

The Dynamic Island carries it too — the leader at a glance while it is collapsed, the full standings when it expands.

Feels like an object

Designed around the tap.

No toolbars, no tabs, no settings in your way. The only chrome during a game is a menu button and the undo pill — the score is the interface, in type big enough to read across a table.

Pay once

€0.99. That is the whole business model.

No subscription, no ads, no in-app purchases, no upsell at the moment someone wins. Buy it once and it is yours.

Download it mid-game-night and you are scoring in seconds.

Speaks your language

Eight languages, voice included.

Every word in Tulos is translated — and the spoken scores use your own language's system voice, offline.

English Deutsch Español Français Italiano 日本語 Português 简体中文

Private by design

No accounts. No ads. No network.

Tulos collects nothing and makes no network connections of any kind — no analytics, no tracking, no third-party SDKs. Your games live on your phone and nowhere else.

Spoken scores use the voices built into iOS, entirely offline.

Read the full privacy policy →

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Support

Questions? Ideas? Something broken?

Tulos is made by one person who reads every email. Bug reports, feature requests, or the name of a game it should handle better:

dresende@thinkdigital.pt